[metapost] Re: workaround for turningnumber bug
gip.bilotta at iol.it
Mon Jan 31 12:51:44 CET 2005
Sunday, January 30, 2005 Taco Hoekwater wrote:
> But if you (or anyone else) knows of a good algorithm to calculate
> the turning number directly from the path nodes, I'd be more than
> happy to implement that. It doesn't have to be fast, but it has
> to cover all of the possible weird stuff like cusps and opposing
> control points ...
What exactly is the turning number of a path? If you tell me,
I might try to work something out.
Giuseppe "Oblomov" Bilotta
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