[Fontinst] \resetslot in multislot.sty would be nice to have working
rrt at sc3d.org
Sat Aug 3 22:02:22 CEST 2013
multislot.sty says (at least in the version currently on CTAN, marked
% This is of course a BUG, and there doesn't seem to be any way
% around it, short of adding another pass of reading ETX files. Doing
% so would probably not be worth the effort, since the usefulness of
% a \resetslot command is not clear; unlike \resetglyph, it cannot be
% used to amend an existing \set..., but only to override it.
I beg to differ: I'm trying to write customized versions of t1.etx,
updating a now-lost package of Ulrik Vieth's in which he simply supplied
patched versions of that file. That has all the usual maintenance problems
described in newlatin.mtx [sic]. Currently, the best I can do is something
which lets me add to slots (at least, despite warnings that a slot is
multiply-defined, that seems to be the effect it has, which is exactly what
I want), but since there's no way to remove the kerns and ligatures of an
existing slot (since the buggy \resetslot doesn't do that), there's no way
properly to override a slot; with multislot.sty I can do:
but then I can't add to a slot.
I can see two solutions:
1. Make \resetslot work properly, then a slot can be overridden with
2. Allow multislot.sty to take the last definition, not the first. Then I
% Add to a slot
\multislottakelast % Take last definition of a slot, not first
% Override a slot
I'd argue that it's also more logical this way around, because that's how
"overriding" normally works: you load the original version, then you
override it. With multislot.sty as it stands, you have to put overrides
first, and both overriding and adding to slots is impossible (unless I've
At present I can see only two rather unsatisfactory options:
1. Ship diffs to t1.etx and have my build process produce patched versions.
2. Ship a modified multislot.sty which implements \multislottakelast
If there's a workaround I haven't thought of, I'd love to hear it.
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